OnReplayRecordingComplete

Public Delegate for external systems to be notified when replay recording is about to finish.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h

Include

#include "Net/UnrealNetwork.h"

Syntax

static FOnReplayRecordingCompleteDelegate OnReplayRecordingComplete;

Remarks

Public Delegate for external systems to be notified when replay recording is about to finish.

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