Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h |
Include |
#include "Net/UnrealNetwork.h" |
struct FNetworkReplayDelegates
Name |
Description |
---|---|
OnPauseChannelsChanged |
Delegate for external systems to be notified when channels are paused during playback, usually waiting for data to be available. |
OnPreScrub |
Global delegate called one time prior to scrubbing |
OnProcessGameSpecificDemoHeader |
|
OnProcessGameSpecificFrameData |
|
OnReplayPlaybackComplete |
Delegate for external systems to be notified when playback ends |
OnReplayRecordingComplete |
Public Delegate for external systems to be notified when replay recording is about to finish. |
OnReplayScrubComplete |
Public delegate for external systems to be notified when scrubbing is complete. |
OnReplayStarted |
Public delegate for external systems to be notified when a replay begins |
OnReplayStartFailure |
Public delegate to be notified when a replay failed to start |
OnWriteGameSpecificDemoHeader |
Game specific demo headers |
OnWriteGameSpecificFrameData |
Game specific per frame data |