FNetworkReplayDelegates

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h

Include

#include "Net/UnrealNetwork.h"

Syntax

struct FNetworkReplayDelegates

Constants

Name

Description

OnPauseChannelsChanged

Delegate for external systems to be notified when channels are paused during playback, usually waiting for data to be available.

OnPreScrub

Global delegate called one time prior to scrubbing

OnProcessGameSpecificDemoHeader

OnProcessGameSpecificFrameData

OnReplayPlaybackComplete

Delegate for external systems to be notified when playback ends

OnReplayRecordingComplete

Public Delegate for external systems to be notified when replay recording is about to finish.

OnReplayScrubComplete

Public delegate for external systems to be notified when scrubbing is complete.

OnReplayStarted

Public delegate for external systems to be notified when a replay begins

OnReplayStartFailure

Public delegate to be notified when a replay failed to start

OnWriteGameSpecificDemoHeader

Game specific demo headers

OnWriteGameSpecificFrameData

Game specific per frame data

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