Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Physics/GenericPhysicsInterface.h |
Include |
#include "Physics/GenericPhysicsInterface.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Collision/SceneQuery.cpp |
static bool RaycastSingle
(
const UWorld * World,
struct FHitResult & OutHit,
const FVector Start,
const FVector End,
ECollisionChannel TraceChannel,
const FCollisionQueryParams & Params,
const FCollisionResponseParams & ResponseParams,
const FCollisionObjectQueryParams & ObjectParams
)
Trace a ray against the world and return the first blocking hit