Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Physics/PhysScene_PhysX.h |
Include |
#include "Physics/PhysScene_PhysX.h" |
static TSharedPtr< IPhysicsReplicationFactory > PhysicsReplicationFactory;
Static factory used to override the physics replication manager from other modules. This is useful for custom game logic. If not set it defaults to using FPhysicsReplication.