PhysicsReplicationFactory

Static factory used to override the physics replication manager from other modules.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/PhysScene_PhysX.h

Include

#include "Physics/PhysScene_PhysX.h"

Syntax

static TSharedPtr< IPhysicsReplicationFactory > PhysicsReplicationFactory;

Remarks

Static factory used to override the physics replication manager from other modules. This is useful for custom game logic. If not set it defaults to using FPhysicsReplication.

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