FPhysicsCommand_PhysX::ExecuteWrite

Executes with appropriate write locking, return true if execution took place (actor was valid)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/PhysicsInterfacePhysX.h

Include

#include "Physics/PhysicsInterfacePhysX.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsInterfacePhysX.cpp

Syntax

static bool ExecuteWrite
(
    USkeletalMeshComponent * InMeshComponent,
    TFunctionRef< void()> InCallable
)

Remarks

Executes with appropriate write locking, return true if execution took place (actor was valid)

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