Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Physics/PhysicsInterfacePhysX.h |
Include |
#include "Physics/PhysicsInterfacePhysX.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsInterfacePhysX.cpp |
static void SetMaskFilter
(
const FPhysicsShapeHandle_PhysX & InShape,
FMaskFilter InFilter
)
Set the mask filter of a shape, which is an extra level of filtering during collision detection / query for extra channels like "Blue Team" and "Red Team".