FPhysicsInterface_PhysX::SetMaskFilter

Set the mask filter of a shape, which is an extra level of filtering during collision detection / query for extra channels like "Blue Team" and "Red Team".

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/PhysicsInterfacePhysX.h

Include

#include "Physics/PhysicsInterfacePhysX.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsInterfacePhysX.cpp

Syntax

static void SetMaskFilter
(
    const FPhysicsShapeHandle_PhysX & InShape,
    FMaskFilter InFilter
)

Remarks

Set the mask filter of a shape, which is an extra level of filtering during collision detection / query for extra channels like "Blue Team" and "Red Team".

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