FActorHandle::HasKinematicTarget

Does this actor have a kinematic target (next kinematic transform to be applied)

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h

Include

#include "Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.cpp

Syntax

bool HasKinematicTarget() const

Remarks

Does this actor have a kinematic target (next kinematic transform to be applied)

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