FActorHandle::SetInverseMass

Set the inverse mass. 0 indicates kinematic object

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h

Include

#include "Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.cpp

Syntax

void SetInverseMass
(
    FReal NewInverseMass
)

Remarks

Set the inverse mass. 0 indicates kinematic object

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