FSimulation::CreateKinematicActor

Create a kinematic body and add it to the simulation

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.h

Include

#include "Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.cpp

Syntax

FActorHandle * CreateKinematicActor
(
    FBodyInstance * BodyInstance,
    const FTransform & Transform
)

Remarks

Create a kinematic body and add it to the simulation

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