Module |
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Header |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.cpp |
Include |
#include "PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.cpp" |
struct FImplementation
Name | Description | ||
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ActivePotentiallyCollidingPairs |
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ActorHandles |
Mapping from entity index to handle |
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bActorsDirty |
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BroadPhase |
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CollidedParticles |
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CollisionDetector |
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Collisions |
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CollisionsRule |
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Evolution |
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FixedStepTime |
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IgnoreCollisionParticlePairTable |
Slow to access. |
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JointHandles |
Mapping from constraint index to handle |
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Joints |
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JointsRule |
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MaxNumRollingAverageStepTimes |
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NarrowPhase |
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NumActiveDynamicActorHandles |
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NumRollingAverageStepTimes |
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ParticleMaterials |
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ParticlePrevRs |
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ParticlePrevXs |
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Particles |
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PerParticleMaterials |
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PotentiallyCollidingPairs |
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RollingAverageStepTime |
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SimulationSpace |
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StaticParticles |
Name | Description | |
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FImplementation() |
Name | Description | |
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~FImplementation() |