FBodyInstance::BuildBodyCollisionFlags

Build the flags to control which types of collision (sim and query) shapes owned by this BodyInstance should have.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h

Include

#include "PhysicsEngine/BodyInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp

Syntax

static void BuildBodyCollisionFlags
(
    FBodyCollisionFlags & OutFlags,
    ECollisionEnabled::Type UseCollisionEnabled,
    bool bUseComplexAsSimple
)

Remarks

Build the flags to control which types of collision (sim and query) shapes owned by this BodyInstance should have.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss