OverlapMulti

Overload list

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Name Description

Public function Const

bool

 

OverlapMulti

(
    TArray< struct FOverlapResult >& I...,
    const UWorld* World,
    const FTransform* pWorldToComp...,
    const FVector& Pos,
    const FQuat& Rot,
    ECollisionChannel TestChannel,
    const FComponentQueryParams& Param...,
    const FCollisionResponseParams& Re...,
    const FCollisionObjectQueryParams&...
)

Determines the set of components that this body instance would overlap with at the supplied location/rotation @note The overload taking rotation as an FQuat is slightly faster than the version using FRotator (which will be converted to an FQuat)..

Public function Const

bool

 

OverlapMulti

(
    TArray< struct FOverlapResult >& I...,
    const UWorld* World,
    const FTransform* pWorldToComp...,
    const FVector& Pos,
    const FRotator& Rot,
    ECollisionChannel TestChannel,
    const FComponentQueryParams& Param...,
    const FCollisionResponseParams& Re...,
    const FCollisionObjectQueryParams&...
)

Determines the set of components that this body instance would overlap with at the supplied location/rotation @note The overload taking rotation as an FQuat is slightly faster than the version using FRotator (which will be converted to an FQuat)..

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