Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include |
#include "PhysicsEngine/BodyInstance.h" |
FInitBodiesHelper
(
TArray< FBodyInstance * > & InBodies,
TArray< FTransform > & InTransforms,
class UBodySetup * InBodySetup,
class UPrimitiveComponent * InPrimitiveComp,
FPhysScene * InRBScene,
const FInitBodySpawnParams & InSpawnParams,
FPhysicsAggregateHandle InAggregate
)