Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include |
#include "PhysicsEngine/BodyInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
bool CreateShapesAndActors()
Takes actor ref arrays. #PHYS2 this used to return arrays of low-level physics bodies, which would be added to scene in InitBodies. Should it still do that, rather then later iterate over BodyInstances to get phys actor refs?