FInitBodiesHelperBase::CreateShapesAndActors

Takes actor ref arrays.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h

Include

#include "PhysicsEngine/BodyInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp

Syntax

bool CreateShapesAndActors()

Remarks

Takes actor ref arrays. #PHYS2 this used to return arrays of low-level physics bodies, which would be added to scene in InitBodies. Should it still do that, rather then later iterate over BodyInstances to get phys actor refs?

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