UPhysicsAsset::GetPrimitiveCollision

Get the per-primitive collision filtering mode for a body.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h

Include

#include "PhysicsEngine/PhysicsAsset.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsAsset.cpp

Syntax

ECollisionEnabled::Type GetPrimitiveCollision
(
    int32 BodyIndex,
    EAggCollisionShape::Type PrimitiveType,
    int32 PrimitiveIndex
) const

Remarks

Get the per-primitive collision filtering mode for a body.

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