UPhysicsAsset::SetPrimitiveCollision

Get the per-primitive collision filtering mode for a body.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h

Include

#include "PhysicsEngine/PhysicsAsset.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsAsset.cpp

Syntax

void SetPrimitiveCollision
(
    int32 BodyIndex,
    EAggCollisionShape::Type PrimitiveType,
    int32 PrimitiveIndex,
    ECollisionEnabled::Type CollisionEnabled
)

Remarks

Get the per-primitive collision filtering mode for a body.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss