Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h |
Include |
#include "PhysicsEngine/PhysicsAsset.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsAsset.cpp |
void SetPrimitiveCollision
(
int32 BodyIndex,
EAggCollisionShape::Type PrimitiveType,
int32 PrimitiveIndex,
ECollisionEnabled::Type CollisionEnabled
)
Get the per-primitive collision filtering mode for a body.