Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsField/PhysicsFieldComponent.h |
Include |
#include "PhysicsField/PhysicsFieldComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsField/PhysicsFieldComponent.cpp |
void UpdateResource
(
FRHICommandListImmediate & RHICmdList,
const TStaticArray< int32, EFieldPhysicsType::Field_PhysicsType_Max+1 > & TargetsOffsetsDatas,
const TArray< int32 > & NodesOffsetsDatas,
const TArray< float > & NodesParamsDatas,
const TArray< FVector > & MinBoundsDatas,
const TArray< FVector > & MaxBoundsDatas,
const float TimeSeconds
)
Update RHI resources.