FPhysicsFieldResource::UpdateResource

Update RHI resources.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsField/PhysicsFieldComponent.h

Include

#include "PhysicsField/PhysicsFieldComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsField/PhysicsFieldComponent.cpp

Syntax

void UpdateResource
(
    FRHICommandListImmediate & RHICmdList,
    const TStaticArray< int32, EFieldPhysicsType::Field_PhysicsType_Max+1 > & TargetsOffsetsDatas,
    const TArray< int32 > & NodesOffsetsDatas,
    const TArray< float > & NodesParamsDatas,
    const TArray< FVector > & MinBoundsDatas,
    const TArray< FVector > & MaxBoundsDatas,
    const float TimeSeconds
)

Remarks

Update RHI resources.

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