FSkelMeshSection::GetVertexBufferIndex

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h

Include

#include "Rendering/SkeletalMeshLODModel.h"

Syntax

int32 GetVertexBufferIndex() const

Returns

starting index for rigid verts for this section in the LOD vertex buffer

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