Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODRenderData.h |
Include |
#include "Rendering/SkeletalMeshLODRenderData.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMeshLODRenderData.cpp |
void InitResources
(
bool bNeedsVertexColors,
int32 LODIndex,
TArray< class UMorphTarget * > & InMorphTargets,
USkeletalMesh * Owner
)
Initialize the LOD's render resources.
Parameter |
Description |
---|---|
Parent |
Parent mesh |