FSkeletalMeshRenderData::GetPendingFirstLODIdx

Return the pending first LODIdx that can be used.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshRenderData.h

Include

#include "Rendering/SkeletalMeshRenderData.h"

Syntax

int32 GetPendingFirstLODIdx
(
    int32 MinLODIdx
) const

Remarks

Return the pending first LODIdx that can be used.

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