Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshRenderData.h |
Include |
#include "Rendering/SkeletalMeshRenderData.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMeshRenderData.cpp |
bool RequiresCPUSkinning
(
ERHIFeatureLevel::Type FeatureLevel,
int32 MinLODIdx
) const
Returns true if this resource must be skinned on the CPU for the given feature level starting at MinLODIdx