FSkeletalMeshRenderData::RequiresCPUSkinning

Returns true if this resource must be skinned on the CPU for the given feature level starting at MinLODIdx

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshRenderData.h

Include

#include "Rendering/SkeletalMeshRenderData.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshRenderData.cpp

Syntax

bool RequiresCPUSkinning
(
    ERHIFeatureLevel::Type FeatureLevel,
    int32 MinLODIdx
) const

Remarks

Returns true if this resource must be skinned on the CPU for the given feature level starting at MinLODIdx

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