Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexClothBuffer.h |
Include |
#include "Rendering/SkeletalMeshVertexClothBuffer.h" |
template<uint32 MaxNumUpdates>
void ReleaseRHIForStreaming
(
TRHIResourceUpdateBatcher< MaxNumUpdates > & Batcher
)