FStreamableTextureResource::GetState

This is only coherent sync on the rendering thread. To get the gamethread coherent value, use UStreamableRenderResource.CacheStreamableResourceState.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/StreamableTextureResource.h

Include

#include "Rendering/StreamableTextureResource.h"

Syntax

Remarks

This is only coherent sync on the rendering thread. To get the gamethread coherent value, use UStreamableRenderResource.CacheStreamableResourceState.

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