FSoundSourceBusSendInfo

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundSourceBusSend.h

Include

#include "Sound/SoundSourceBusSend.h"

Syntax

struct FSoundSourceBusSendInfo

Variables

Name Description

Public variable

UAudioBus *

 

AudioBus

An audio bus to send the audio to. Audio buses can be used to route audio to DSP effects or other purposes. E.g. side-chaining, analysis, etc. Audio buses are not audible unless hooked up to a source bus.

Public variable

FRuntimeFloatCu...

 

CustomSendLevelCurve

The custom curve to use for distance-based bus send level.

Public variable

float

 

MaxSendDistance

The distance at which the max send level is sent to the bus.

Public variable

float

 

MaxSendLevel

The amount to send to the bus when sound is located at a distance equal to value specified in the max send distance.

Public variable

float

 

MinSendDistance

The distance at which the min send Level is sent to the bus.

Public variable

float

 

MinSendLevel

The amount to send to the bus when sound is located at a distance equal to value specified in the min send distance.

Public variable

float

 

SendLevel

The amount of audio to send to the bus.

Public variable

USoundSourceBus...

 

SoundSourceBus

A source Bus to send the audio to. Source buses sonify (make audible) the audio sent to it and are themselves sounds which take up a voice slot in the audio engine.

Public variable

ESourceBusSendL...

 

SourceBusSendLevelControlMethod

Manual: Use Send Level only Linear: Interpolate between Min and Max Send Levels based on listener distance (between Distance Min and Distance Max) Custom Curve: Use the float curve to map Send Level to distance (0.0-1.0 on curve maps to Distance Min - Distance Max)

Constructors

Name Description

Public function

FSoundSourceBusSendInfo()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss