UReplaySubsystem::AddOrUpdateEvent

Add or update an existing event in the recording replay, see AddEvent as well

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ReplaySubsystem.h

Include

#include "ReplaySubsystem.h"

Source

/Engine/Source/Runtime/Engine/Private/ReplaySubsystem.cpp

Syntax

void AddOrUpdateEvent
(
    const FString & EventName,
    const FString & Group,
    const FString & Meta,
    const TArray< uint8 > & Data
)

Remarks

Add or update an existing event in the recording replay, see AddEvent as well

Parameters

Parameter

Description

EventName

Unqiue event name identifier

Group

Event group identifier

Meta

Metadata associated with the event

Data

Buffer of bytes representing the event payload

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