| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/ReplaySubsystem.h |
Include |
#include "ReplaySubsystem.h" |
class UReplaySubsystem : public UGameInstanceSubsystem
Name | Description | ||
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bLoadDefaultMapOnStop |
Whether to reload the default map when StopReplay is called. |
Name | Description | ||
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AddEvent |
Add an event to the currently recording replay, associated with the current time |
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AddOrUpdateEvent |
Add or update an existing event in the recording replay, see AddEvent as well |
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AddUserToReplay ( |
Add a user to be associated with the replay (legacy) |
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GetActiveReplayName() |
Get current recording/playing replay name |
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float |
GetReplayCurrentTime() |
Get current recording/playing replay time |
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IsPlaying() |
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IsRecording() |
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IsSavingCheckpoint() |
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PlayReplay |
Begin replay playback |
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RecordReplay ( |
Begin replay recording |
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SetCheckpointSaveMaxMSPerFrame ( |
Set per frame limit spent recording checkpoint data |
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StopReplay() |
Stop replay recording/playback |
Name | Description | ||
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Deinitialize() |
Implement this for deinitialization of instances of the system |
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Initialize ( |