UEyeTrackerFunctionLibrary::SetEyeTrackedPlayer

Specifies player being eye-tracked.

Windows
MacOS
Linux

References

Module

EyeTracker

Header

/Engine/Source/Runtime/EyeTracker/Public/EyeTrackerFunctionLibrary.h

Include

#include "EyeTrackerFunctionLibrary.h"

Source

/Engine/Source/Runtime/EyeTracker/Private/EyeTrackerFunctionLibrary.cpp

Syntax

static void SetEyeTrackedPlayer
(
    APlayerController * PlayerController
)

Remarks

Specifies player being eye-tracked. This is not necessary for all devices, but is necessary for some to determine viewport properties, etc.

Parameters

Parameter

Description

PlayerController

The player for whom we are tracking. Null can be ok for some devices, but this may be necessary for others to determine viewport properties, etc.

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