Module |
|
Header |
/Engine/Source/Runtime/EyeTracker/Public/EyeTrackerFunctionLibrary.h |
Include |
#include "EyeTrackerFunctionLibrary.h" |
Source |
/Engine/Source/Runtime/EyeTracker/Private/EyeTrackerFunctionLibrary.cpp |
static void SetEyeTrackedPlayer
(
APlayerController * PlayerController
)
Specifies player being eye-tracked. This is not necessary for all devices, but is necessary for some to determine viewport properties, etc.
Parameter |
Description |
---|---|
PlayerController |
The player for whom we are tracking. Null can be ok for some devices, but this may be necessary for others to determine viewport properties, etc. |