| IGameplayTagAssetInterface::GetOwnedGameplayTags()
|
Module |
|
Header |
/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagAssetInterface.h |
Include |
#include "GameplayTagAssetInterface.h" |
void GetOwnedGameplayTags
(
FGameplayTagContainer & TagContainer
) const
Get any owned gameplay tags on the asset
Parameter |
Description |
---|---|
OutTags |
[OUT] Set of tags on the asset |