| IModuleInterface
|
Module |
|
Header |
/Engine/Source/Runtime/GameplayTags/Public/GameplayTagsModule.h |
Include |
#include "GameplayTagsModule.h" |
class IGameplayTagsModule : public IModuleInterface
The public interface to this module, generally you should access the manager directly instead
Name | Description | ||
---|---|---|---|
|
IGameplayTag... |
Get() |
Singleton-like access to this module's interface. |
|
IsAvailable() |
Checks to see if this module is loaded and ready. |
Name |
Description |
---|---|
OnGameplayTagTreeChanged |
Delegate for when assets are added to the tree |
OnTagSettingsChanged |
Delegate that gets called after the settings have changed in the editor |
Name | Description | ||
---|---|---|---|
|
UGameplayTag... |
GetGameplayTagsManager() |
Call UGameplayTagsManager::Get instead |
|
RequestGameplayTag |
Call FGameplayTag::RequestGameplayTag or RequestGameplayTag on the manager instead |