IGameplayTagsModule

The public interface to this module, generally you should access the manager directly instead

Windows
MacOS
Linux

Inheritance Hierarchy

IModuleInterface

IGameplayTagsModule

References

Module

GameplayTags

Header

/Engine/Source/Runtime/GameplayTags/Public/GameplayTagsModule.h

Include

#include "GameplayTagsModule.h"

Syntax

class IGameplayTagsModule : public IModuleInterface

Remarks

The public interface to this module, generally you should access the manager directly instead

Functions

Name Description

Public function Static

IGameplayTag...

 

Get()

Singleton-like access to this module's interface.

Public function Static

bool

 

IsAvailable()

Checks to see if this module is loaded and ready.

Constants

Name

Description

OnGameplayTagTreeChanged

Delegate for when assets are added to the tree

OnTagSettingsChanged

Delegate that gets called after the settings have changed in the editor

Deprecated Functions

Name Description

Public function Static

UGameplayTag...

 

GetGameplayTagsManager()

Call UGameplayTagsManager::Get instead

Public function Static

FGameplayTag

 

RequestGameplayTag

(
    FName InTagName,
    bool ErrorIfNotFound
)

Call FGameplayTag::RequestGameplayTag or RequestGameplayTag on the manager instead

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