Module |
|
Header |
/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h |
Include |
#include "GameplayTagsManager.h" |
FFilterGameplayTagContext
(
const FString & InFilterString,
const TSharedPtr< FGameplayTagNode > & InTagNode,
const FGameplayTagSource * InTagSource,
const TSharedPtr< IPropertyHandle > & InReferencingPropertyHandle
)