UGameplayTagsManager::FFilterGameplayTagContext::FFilterGameplayTagContext

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References

Module

GameplayTags

Header

/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h

Include

#include "GameplayTagsManager.h"

Syntax

FFilterGameplayTagContext
(
    const FString & InFilterString,
    const TSharedPtr< FGameplayTagNode > & InTagNode,
    const FGameplayTagSource * InTagSource,
    const TSharedPtr< IPropertyHandle > & InReferencingPropertyHandle
)

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