typedef TMulticastDelegate_TwoParams< void, const FFilterGameplayTagContext &, bool & > FOnFilterGameplayTag
Module |
|
Header |
/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h |
Include |
#include "GameplayTagsManager.h" |
Allows dynamic hiding of gameplay tags in SGameplayTagWidget. Allows higher order structs to dynamically change which tags are visible based on its own data Applies to all tags, and has more context than OnFilterGameplayTagChildren