UXRLoadingScreenFunctionLibrary::AddLoadingScreenSplash

Adds a splash element to the loading screen.

Windows
MacOS
Linux

References

Module

HeadMountedDisplay

Header

/Engine/Source/Runtime/HeadMountedDisplay/Public/XRLoadingScreenFunctionLibrary.h

Include

#include "XRLoadingScreenFunctionLibrary.h"

Source

/Engine/Source/Runtime/HeadMountedDisplay/Private/XRLoadingScreenFunctionLibrary.cpp

Syntax

static void AddLoadingScreenSplash
(
    class UTexture * Texture,
    FVector Translation,
    FRotator Rotation,
    FVector2D Size,
    FRotator DeltaRotation,
    bool bClearBeforeAdd
)

Remarks

Adds a splash element to the loading screen.

Parameters

Parameter

Description

Texture

(in) A texture asset to be used for the splash.

Translation

(in) Initial translation of the center of the splash.

Rotation

(in) Initial rotation of the splash screen, with the origin at the center of the splash.

Size

(in) Size, of the quad with the splash screen.

DeltaRotation

(in) Incremental rotation, that is added each 2nd frame to the quad transform. The quad is rotated around the center of the quad.

bClearBeforeAdd

(in) If true, clears splashes before adding a new one.

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