bOnlyAllowFrontFacingHits

If the circle was on a 3D sphere, then only the 'front' part of the circle can be hit, (in other words, if the ray would hit the sphere first, ignore the hit).

Windows
MacOS
Linux

Syntax

bool bOnlyAllowFrontFacingHits

Remarks

If the circle was on a 3D sphere, then only the 'front' part of the circle can be hit, (in other words, if the ray would hit the sphere first, ignore the hit). Dynamically disabled if the circle is parallel to the view plane (ie "fully visible")

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