| FRefCountedObject
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Module |
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Header |
/Engine/Source/Runtime/Landscape/Public/LandscapeLight.h |
Include |
#include "LandscapeLight.h" |
class FLandscapeStaticLightingMesh : public FStaticLightingMesh
Represents the triangles of a Landscape component to the static lighting system.
Name | Description | ||
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bReverseWinding |
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ComponentSizeQuads |
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ExpandQuadsX |
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ExpandQuadsY |
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HeightData |
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LandscapeComponent |
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float |
LightMapRatio |
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LocalToWorld |
FLandscapeStaticLightingMeshData. |
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NumQuads |
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NumVertices |
Cache. |
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float |
UVFactor |
Name | Description | |
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FLandscapeStaticLightingMesh ( |
Tors |
Name | Description | |
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~FLandscapeStaticLightingMesh() |
Name | Description | ||
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GetHeightmapData |
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GetStaticLightingVertex ( |
Fills in the static lighting vertex data for the Landscape vertex. |
Name | Description | ||
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ExportMeshInstance ( |
Export static lighting mesh instance data to an exporter |
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GetTriangle ( |
Accesses a triangle. |
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GetTriangleIndices |
Accesses a triangle. |
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FLightRayInt... |
IntersectLightRay |
Checks if a line segment intersects the mesh. |
Name |
Description |
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LandscapeUpscaleHeightDataCache |
Cache data for Landscape upscaling data. |
LandscapeUpscaleXYOffsetDataCache |