Roles

Windows
MacOS
Linux

Classes

Name

Description

Public struct

FCachedSubjectFrame

Public struct

FLiveLinkAnimationFrameData

Dynamic data for Animation purposes.

Public struct

FLiveLinkBasicBlueprintData

Facility structure to handle base data in blueprint

Public struct

FLiveLinkCameraBlueprintData

Facility structure to handle camera data in blueprint

Public struct

FLiveLinkCameraFrameData

Dynamic data for camera

Public struct

FLiveLinkCameraStaticData

Static data for Camera data.

Public struct

FLiveLinkLightBlueprintData

Facility structure to handle light data in blueprint

Public struct

FLiveLinkLightFrameData

Dynamic data for light.

Public struct

FLiveLinkLightStaticData

Static data for Light data.

Public struct

FLiveLinkSkeletonStaticData

Static data for Animation purposes. Contains data about bones that shouldn't change every frame.

Public struct

FLiveLinkTransform

Public struct

FLiveLinkTransformBlueprintData

Facility structure to handle transform data in blueprint

Public struct

FLiveLinkTransformFrameData

Dynamic data for Transform

Public struct

FLiveLinkTransformStaticData

Static data for Transform data.

Public struct

FSubjectFrameHandle

Public struct

FSubjectMetadata

Public class

ULiveLinkAnimationRole

Role associated for Animation / Skeleton data.

Public class

ULiveLinkBasicRole

Role associated for no specific role data.

Public class

ULiveLinkCameraRole

Role associated for Camera data.

Public class

ULiveLinkLightRole

Role associated for Light data.

Public class

ULiveLinkTransformRole

Role associated for Camera data.

Enums

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