Name |
Description |
|
---|---|---|
|
FCachedSubjectFrame |
|
|
FLiveLinkAnimationFrameData |
Dynamic data for Animation purposes. |
|
FLiveLinkBasicBlueprintData |
Facility structure to handle base data in blueprint |
|
FLiveLinkCameraBlueprintData |
Facility structure to handle camera data in blueprint |
|
FLiveLinkCameraFrameData |
Dynamic data for camera |
|
FLiveLinkCameraStaticData |
Static data for Camera data. |
|
FLiveLinkLightBlueprintData |
Facility structure to handle light data in blueprint |
|
FLiveLinkLightFrameData |
Dynamic data for light. |
|
FLiveLinkLightStaticData |
Static data for Light data. |
|
FLiveLinkSkeletonStaticData |
Static data for Animation purposes. Contains data about bones that shouldn't change every frame. |
|
FLiveLinkTransform |
|
|
FLiveLinkTransformBlueprintData |
Facility structure to handle transform data in blueprint |
|
FLiveLinkTransformFrameData |
Dynamic data for Transform |
|
FLiveLinkTransformStaticData |
Static data for Transform data. |
|
FSubjectFrameHandle |
|
|
FSubjectMetadata |
|
|
ULiveLinkAnimationRole |
Role associated for Animation / Skeleton data. |
|
ULiveLinkBasicRole |
Role associated for no specific role data. |
|
ULiveLinkCameraRole |
Role associated for Camera data. |
|
ULiveLinkLightRole |
Role associated for Light data. |
|
ULiveLinkTransformRole |
Role associated for Camera data. |
Name |
Description |
|
---|---|---|
|
ELiveLinkCameraProjectionMode |