UMediaTexture::CacheNextAvailableSampleTime

Caches the next available sample time from the queue when last rendering was made

Windows
MacOS
Linux

References

Module

MediaAssets

Header

/Engine/Source/Runtime/MediaAssets/Public/MediaTexture.h

Include

#include "MediaTexture.h"

Source

/Engine/Source/Runtime/MediaAssets/Private/Assets/MediaTexture.cpp

Syntax

void CacheNextAvailableSampleTime
(
    FTimespan InNextSampleTime
)

Remarks

Caches the next available sample time from the queue when last rendering was made

See Also

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