Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneFloatChannel.h |
Include |
#include "Channels/MovieSceneFloatChannel.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/Channels/MovieSceneFloatChannel.cpp |
void Dilate
(
FMovieSceneFloatChannel * InChannel,
FFrameNumber Origin,
float DilationFactor
)
Overload for dilating float channel data. See UE::MovieScene::Dilate for default implementation.