Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelTraits.h |
Include |
#include "Channels/MovieSceneChannelTraits.h" |
namespace UE
{
namespace MovieScene
{
template<typename ChannelType, typename ValueType>
bool UE::MovieScene::EvaluateChannel
(
const ChannelType * InChannel,
FFrameTime InTime,
ValueType & OutValue
)
}
}
Called to evaluate a channel. Overload with specific channel types for custom behaviour.
true if the channel was evaluated successfully, false otherwise
Parameter |
Description |
---|---|
InChannel |
The channel to evaluate |
InTime |
The time to evaluate at |
OutValue |
Value to receive the result |