UE::MovieScene::EvaluateChannel

Called to evaluate a channel. Overload with specific channel types for custom behaviour.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelTraits.h

Include

#include "Channels/MovieSceneChannelTraits.h"

Syntax

namespace UE
{
    namespace MovieScene
    {
        template<typename ChannelType, typename ValueType>
        bool UE::MovieScene::EvaluateChannel
        (
            const ChannelType * InChannel,
            FFrameTime InTime,
            ValueType & OutValue
        )
    }
}

Remarks

Called to evaluate a channel. Overload with specific channel types for custom behaviour.

Returns

true if the channel was evaluated successfully, false otherwise

Parameters

Parameter

Description

InChannel

The channel to evaluate

InTime

The time to evaluate at

OutValue

Value to receive the result

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