FEvaluationTreePopulationRules::Blended

As above, but with custom sorting for the sections before they're added to the evaluation tree.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Compilation/MovieSceneEvaluationTreePopulationRules.h

Include

#include "Compilation/MovieSceneEvaluationTreePopulationRules.h"

Source

/Engine/Source/Runtime/MovieScene/Private/Compilation/MovieSceneEvaluationTreePopulationRules.cpp

Syntax

static void Blended
(
    TArrayView< UMovieSceneSection *const > Sections,
    TMovieSceneEvaluationTree< FMovieSceneTrackEvaluationData > & OutTree,
    FSectionSortPredicate Predicate
)

Remarks

As above, but with custom sorting for the sections before they're added to the evaluation tree.

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