Module |
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Header |
/Engine/Source/Runtime/MovieScene/Public/Compilation/MovieSceneEvaluationTreePopulationRules.h |
Include |
#include "Compilation/MovieSceneEvaluationTreePopulationRules.h" |
struct FEvaluationTreePopulationRules
Name | Description | ||
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Blended ( |
Adds all active and non-empty sections to the evaluation tree. |
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Blended ( |
As above, but with custom sorting for the sections before they're added to the evaluation tree. |
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HighPass ( |
Adds active and non-empty sections to the evaluation tree based on priority: top rows have priority over bottom rows, and overlapping sections have priority over underlapped sections. |
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HighPassCustom ( |
Adds active and non-empty sections to the evaluation tree based on the priority defined in the given predicate. |
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HighPassCustomPerRow ( |
Adds active and non-empty sections to the evaluation tree based on the priority defined in the given predicate. |
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HighPassPerRow ( |
Adds active and non-empty sections to the evaluation tree based on priority: overlapping sections have priority over underlapped sections. |
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PopulateNearestSection ( |
Runs the logic to populate empty ranges in the field with the nearest section |
Name |
Description |
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FSortedSection |
Structure used by population rules for sorting sections before adding them to the evaluation tree. |
Name |
Description |
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FSectionSortPredicate |