FEvaluationTreePopulationRules::HighPassCustomPerRow

Adds active and non-empty sections to the evaluation tree based on the priority defined in the given predicate.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Compilation/MovieSceneEvaluationTreePopulationRules.h

Include

#include "Compilation/MovieSceneEvaluationTreePopulationRules.h"

Source

/Engine/Source/Runtime/MovieScene/Private/Compilation/MovieSceneEvaluationTreePopulationRules.cpp

Syntax

static void HighPassCustomPerRow
(
    TArrayView< UMovieSceneSection *const > Sections,
    TMovieSceneEvaluationTree< FMovieSceneTrackEvaluationData > & OutTree,
    FSectionSortPredicate Predicate
)

Remarks

Adds active and non-empty sections to the evaluation tree based on the priority defined in the given predicate. For any time range, only the first section of each row (based on the given predicate's sorting) will be added to the evaluation tree, and others will be discarded. Sections that have a valid blend type are always added to the tree.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss