Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/Compilation/MovieSceneEvaluationTreePopulationRules.h |
Include |
#include "Compilation/MovieSceneEvaluationTreePopulationRules.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/Compilation/MovieSceneEvaluationTreePopulationRules.cpp |
static void HighPassPerRow
(
TArrayView< UMovieSceneSection *const > Sections,
TMovieSceneEvaluationTree< FMovieSceneTrackEvaluationData > & OutTree
)
Adds active and non-empty sections to the evaluation tree based on priority: overlapping sections have priority over underlapped sections. Sections that have a valid blend type are always added to the tree.