FEvaluationTreePopulationRules::HighPassPerRow

Adds active and non-empty sections to the evaluation tree based on priority: overlapping sections have priority over underlapped sections.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Compilation/MovieSceneEvaluationTreePopulationRules.h

Include

#include "Compilation/MovieSceneEvaluationTreePopulationRules.h"

Source

/Engine/Source/Runtime/MovieScene/Private/Compilation/MovieSceneEvaluationTreePopulationRules.cpp

Syntax

static void HighPassPerRow
(
    TArrayView< UMovieSceneSection *const > Sections,
    TMovieSceneEvaluationTree< FMovieSceneTrackEvaluationData > & OutTree
)

Remarks

Adds active and non-empty sections to the evaluation tree based on priority: overlapping sections have priority over underlapped sections. Sections that have a valid blend type are always added to the tree.

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