FBoundObjectTask::ForEachAllocation

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MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactoryTemplates.h

Include

#include "EntitySystem/MovieSceneEntityFactoryTemplates.h"

Source

/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityFactory.cpp

Syntax

void ForEachAllocation
(
    const FEntityAllocation * Allocation,
    FReadEntityIDs EntityIDs,
    TRead< FInstanceHandle > Instances,
    TRead< FGuid > ObjectBindings
)

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