FComponentRegistry::NewComponentType

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentRegistry.h

Include

#include "EntitySystem/MovieSceneComponentRegistry.h"

Syntax

template<typename T>
void NewComponentType
(
    TComponentTypeID< T > * Ref,
    const TCHAR *const DebugName,
    EComponentTypeFlags Flags
)

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