Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/EntityAllocationIterator.h |
Include |
#include "EntitySystem/EntityAllocationIterator.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/EntitySystem/EntityAllocationIterator.cpp |
bool operator!=
(
const FEntityAllocationIterator & Other
) const
Test whether this iterator is valid (ie not at the end of the iteration)