Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactory.h |
Include |
#include "EntitySystem/MovieSceneEntityFactory.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityFactory.cpp |
void DefineChildComponent
(
TInlineValue< FChildEntityInitializer > && InInitializer
)
Adds the definition for a child component. The helper methods above are easier and preferrable.