FEntityFactories::DefineChildComponent

Adds the definition for a child component. The helper methods above are easier and preferrable.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactory.h

Include

#include "EntitySystem/MovieSceneEntityFactory.h"

Source

/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityFactory.cpp

Syntax

void DefineChildComponent
(
    TInlineValue< FChildEntityInitializer > && InInitializer
)

Remarks

Adds the definition for a child component. The helper methods above are easier and preferrable.

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