CopyComponents

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

CopyComponents

(
    FMovieSceneEntityID SrcEntityID,
    FMovieSceneEntityID DstEntityID,
    const FComponentMask& ComponentsTo...
)

Copy any and all the specified component types from one entity onto another.

Private function

void

 

CopyComponents

(
    int32 DestAllocationIndex,
    int32 DestEntityIndex,
    int32 SourceAllocationIndex,
    int32 SourceEntityIndex,
    const FComponentMask* Optional...
)

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