Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneInitialValueCache.h |
Include |
#include "EntitySystem/MovieSceneInitialValueCache.h" |
template<typename PropertyTraits>
TPropertyValueStorage< PropertyTraits > * GetStorage
(
FComponentTypeID InitialValueType
)
Retrieve the initial value storage for a given initial value type, creating it if necessary. @note Care should be taken to ensure that the template parameter matches the traits defined by the TPropertyComponents for the property.
Property storage for the initial values
Parameter |
Description |
---|---|
InitialValueType |
The ComponentTypeID for the initial value |