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Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyBinding.h |
Include |
#include "EntitySystem/MovieScenePropertyBinding.h" |
struct FMovieScenePropertyBinding
Source property binding information for an entity on a moviescene timeline Comprises a leaf property name and a path and a cached boolean signifying whether the binding is allowed to perform a fast class-wise property lookup
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bCanUseClassLookup |
True if this property can be considered for fast property offset resolution(ie the property address is always a constant offset from the obejct ptr), false otherwise |
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PropertyName |
Leaf name of the property to animate |
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PropertyPath |
Full path to the property from the object including struct and array indirection |
Name | Description | |
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FMovieScenePropertyBinding() |
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FMovieScenePropertyBinding |
Name | Description | ||
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CanUseClassLookup() |
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FMovieSceneP... |
FromPath ( |