FMovieScenePropertyBinding

Source property binding information for an entity on a moviescene timeline Comprises a leaf property name and a path and a cached boolean signifying whether the binding is allowed to perform a fast class-wise property lookup

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyBinding.h

Include

#include "EntitySystem/MovieScenePropertyBinding.h"

Syntax

struct FMovieScenePropertyBinding

Remarks

Source property binding information for an entity on a moviescene timeline Comprises a leaf property name and a path and a cached boolean signifying whether the binding is allowed to perform a fast class-wise property lookup

Variables

Name Description

Public variable

bool

 

bCanUseClassLookup

True if this property can be considered for fast property offset resolution(ie the property address is always a constant offset from the obejct ptr), false otherwise

Public variable

FName

 

PropertyName

Leaf name of the property to animate

Public variable

FName

 

PropertyPath

Full path to the property from the object including struct and array indirection

Constructors

Name Description

Public function

FMovieScenePropertyBinding()

Public function

FMovieScenePropertyBinding

(
    FName InPropertyName,
    const FString& InPropertyPath
)

Functions

Name Description

Public function Const

bool

 

CanUseClassLookup()

Public function Static

FMovieSceneP...

 

FromPath

(
    const FString& InPropertyPath
)

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