FTypelessMutation::MutateType

Combine our masks into the specified pre-existing mask

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityBuilder.h

Include

#include "EntitySystem/MovieSceneEntityBuilder.h"

Syntax

FComponentMask MutateType
(
    const FComponentMask & Current
) const

Remarks

Combine our masks into the specified pre-existing mask

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